
- #CHECK RED ALERT 2 VERSION MOD#
- #CHECK RED ALERT 2 VERSION FREE#
Fixed build problems for easy and medium AI. Decreased the Subpen ship repair rate from 10%/s to 5%/s. Increased Tesla coil health from 400 to 450.
Decreased Spy plane Reveal range from 350 to 300. Grenadiers no longer clear garrisoned buildings. Heavy tanks are less effective against infantry because of a small scatter radius. Greece now correctly receives its country bonuses. Decreased the Navalyard ship repair rate from 10%/s to 5%/s. Artillery does less damage the further it shoots (damage decreases from 150 close to 90 far). Increased Artillery range from 240 to 300. Decreased Chrono tank damage from 75 to 65. Increased Chrono tank health from 350 to 375. Medium tanks are less effective against infantry because of a small scatter radius. Spain now correctly receives its country bonuses. Rocket Soldier weapon against ground targets no longer track targets. Crushing infantry gives the tank a 33% rate of fire debuff and a 10% armor debuff for 3 seconds on top of the 33% speed debuff. Set siege (artillery, v2, missile sub, cruiser) range to 600. Set infantry shroud clearing range to 300. Command Centers can now repack into an MCV. Added reload sounds to all airplanes and helicopters. Added "Return to Refinery" button to Ore Miners (they won't resume harvesting until the player gives them the correct instruction). Added a simple dynamic music script (works only in skirmish games against AI). Fixed bug that prevented the RA1 music from playing after loading a level. TRA no longer has music issues when playing with low model details. Requires that you have version 1.0 installed already. #CHECK RED ALERT 2 VERSION MOD#
Patches The Red Alert Mod from version 1.0 to version 1.1. With The Red Alert, epic tank battles, MiG attack runs, and Cruiser strikes will be more than just fond memories - they will all be weapons in your arsenal once again!įor more information about this mod, please visit. Not aiming to model realism, it instead endeavors to bring the addictive heart-pounding game play of the classic to a world-class 3D engine, to bring back all of the classic units, including those from Aftermath, and to recreate the very "feel" of its art style. The Red Alert, a mod for Red Alert 3, is based off the original Red Alert's art and game play.
Restored suppressed infantry animations. Restored the classic behavior for the Service Depot for vehicles, because the AI no longer has issues with it. Experience points from destroyed tanks are now moved to the surviving crew. Optimized the AI to make the different styles more noticeable. Fixed weird airplane destroy animations when it's parked on an airfield. Fixed a bug that allowed the AI to use a Mig only once. Grenadier grenade can now blow infantry up. Grenadier grenade weapon is slightly more accurate. Added TaperOff on Mig weapon impact of 40 (full hit is 55). Increased Mig average firing duration from 0.2s to 0.5s to allow multiple targets. Mammoth tank tusk weapon is slightly less accurate. Increased Medium tank reload time with 0.1s. Decreased Spy plane health from 2000 to 500. Destroyed soviet tanks now also spawn surviving crew. Removed the Artillery large-range penalty on Turret and Tesla Coil defenses. Added idle sound on Tanya (only when Tanya is shown on the screen).
Added TaperOff on Cruiser weapon impact of 300 (full hit is 500).Added TaperOff on Artillery weapon impact of 90 (full hit is 150 close to 90 far).Added a prefire delay of 0.2s to the Artillery.
#CHECK RED ALERT 2 VERSION FREE#
Allies no longer have access to the RA3 Free Trade support power.England now correctly receives its country bonuses.Removed build progress bar from refineries.Increased demolition truck damage range from 150 to 250 (the same range as the normal nuke).Added TaperOff on Rocket soldier weapon impact of 25 (full hit is 35).Fixed co-commander objective complete eva event.Requires that you have a version installed already. Patches The Red Alert Mod from version 1.2.